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Opinions on Dragon Age 2?

Journal Entry: Sat Sep 3, 2011, 7:53 AM

Delayed 5 months by my rule of never paying more than $30 for a game, I finally got around to playing Dragon Age 2 last week. Just wondering what everybody else thought about the game? Overall, it wasn't nearly as bad as I expected based on what I'd read. Still, compared to Origins, DA 2 looked and felt like a low budget knockoff from a eastern european developer.

I know DA 2 was not the game Bioware would have made if not forced by EA. Its painful to watch as one of the best studios in the business is assimilated into EA's profit over quality hive.

  • Listening to: Nothing
  • Reading:
  • Watching: Morning Joe
  • Playing: Dragon Age 2
  • Eating: Zone Bar
  • Drinking: Diet Coke
RickF7666 Featured By Owner Sep 3, 2011
When I got the game a few months ago I played through once with no mods, to see how the Bioware expected it to be played. It was a bit frustrating. The main theme of the story is that your a big ass kicker, and yet most fights I would lose at least one character. I ended up using a lot of my money on revive potions.

Second play through was a lot more fun after I downloaded a few mods from Dragon Age Nexus. The boss battles were still challenging but the riff-raff battles were what I think they should have been.

I don't know if I have ever played a game that was perfect out of the box, a lot of fun sure, but not perfect. So I thank god for the modding community. This allows me to pick and choose what I want to change about any game that allows me to enjoy it more.
Retoucher07030 Featured By Owner Sep 4, 2011  Hobbyist Digital Artist
Yeah... If I was more tech savvy I'd play on PC, but I'm not so I'm stuck on consoles. Not having access to mods is definitely a disadvantage. The problems you described in your first play-through were caused by the game not being balanced. You also hit the nail on the head with the theme. Designers call it "breaking the magic circle." The narrative portrays the main characters as ass kickers yet low level NPC's kill them... frequently. This breaks the suspension of disbelief which then prevents players from becoming immersed in the story. In RPG's, this becomes a huge problem.

Mods are a good DIY solution but ultimately designers need to give all players the ability to fine tune every aspect of the game play. They shouldn't need to install 2nd or 3rd party mods to do it. If I'm playing DA 2 or Fallout 3 and I want to reduce or increase the difficulty of Tal-Vashoths or Deathclaws, I should have in-game options to do it. I shouldn't be forced to switch to a lower or higher difficulty mode that effects every other element within the game. Bottom line is, it's not a designer's job to force his or her preferences down our throats, at least not anymore.
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Submitted on
September 3, 2011